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AI Surge Meets Classroom Chaos — Optima and Adam Mangana Bring Immersive Learning Into Focus

Adam Mangana, CEO of OptimaEd

MISSISSIPPI, 2025-11-07 — /EPR Network/ — As education systems buckle under the dual pressures of AI disruption and political gridlock, Adam Mangana, CEO of OptimaEd, is at the forefront of a radically different vision: one that’s immersive, resilient, and built for this moment. Mangana is available for interview to discuss how VR-powered learning and AI tutors are reshaping classrooms just as the public system hits its limits. According to Project Tomorrow’s 2025 report, 83% of students are already using generative AI for learning—often without district support or oversight, while 67% of teachers want to implement VR but lack resources (Project Tomorrow, 2025). Meanwhile, the U.S. government’s near-shutdown in October 2025 froze school grants and delayed FAFSA processing, raising alarms over the fragility of federally dependent education systems (EdWeek, 2025). Mangana frames this moment bluntly: “When public education stalls, immersive platforms like Optima are the contingency plan.”

And the timing couldn’t be sharper. Big Tech is flooding classrooms with capital: Meta, Google, Microsoft, and Anthropic have pledged over $1 billion toward AI education initiatives in the last six months alone (WSJ, 2025). Google’s Gemini AI is rolling out to public high schools, while OpenAI-backed tools are reshaping how teachers build lesson plans. Yet while the software arrives, the infrastructure doesn’t—many schools lack the systems or staff to deploy these tools meaningfully. In contrast, Optima offers a turnkey solution: a fully VR-native platform with 200+ immersive environments and 5,000+ AI-driven avatars designed for scalable, asynchronous K–12 learning.

Optima’s work is already being recognized. Meta recently featured the company in a 2024 case study as a blueprint for scalable immersive education. Florida went a step further, approving state scholarship dollars to fund Optima’s Explorations VR field trips, allowing students to experience destinations like the International Space Station or ancient Rome—from home, on public dollars. It’s not just innovation—it’s a working, funded alternative to broken systems. As Mangana puts it: “We’re not disrupting school. We’re re-engineering it.”

That re-engineering feels especially urgent in a system bleeding talent. Over 1 in 8 teaching roles nationwide remain vacant or filled by underqualified staff, affecting 6 million students annually (McKinsey, 2024). And with looming federal budget volatility, districts are scaling back tech pilots and delaying innovation investments. Optima’s independence from federal cycles and reliance on state-level or private adoption gives it resilience most public solutions can’t match. For parents and districts alike, it’s becoming a clear choice—not just a cool one.

Reporters covering the AI learning boom, school choice politics, or how Gen Alpha learns differently will find in Adam Mangana a rare blend of visionary and operator. He’s available for interviews this month and offers direct insight into the platforms, policies, and people reshaping education from the ground up.

Media contact:

Chris Georges
chris@creatiwave.co

TEAM FROM BROOKLYN, NEW YORK, AND NAPLES, ITALY, WINS XPRIZE AND GOOGLE’S STEM-BASED COMPETITION FOR KIDS, “MOONBOTS”

LOS ANGELES, CA, October 6, 2015 — /EPR EDUCATION NEWS/ — XPRIZE, the global leader in incentivized prize competitions, and Google today announced Moonshot, cousins ages 10 and 12 from Brooklyn, New York, and Naples, Italy, is a grand prize winner in the 2015 MOONBOTS Challenge, also considered the “Google Lunar XPRIZE for Kids.” MOONBOTS is an international competition that encourages the next generation of space explorers and innovators by inviting kids ages 8-17 to design, create and program their own lunar rover, based on a legend or theory that inspires them about the moon.

Moonshot team members Sasha Cipani, 10, who lives in Naples, Italy; and Dario Cipani, 12, who lives in Brooklyn, N.Y., with his mom and team captain Sara Cipani; didn’t let distance and time zones get in the way of their shared love of the moon. They worked together online to create their video submission, and then built and programmed their one-of-a-kind simulated lunar mission together using the LEGO MINDSTORMS EV3 robotic platform during Dario’s family vacation to Italy last summer. Their inspiration was Luna, Dario’s sister and Sasha’s cousin, and the idea that the moon we all share can bring people together — just as it brought their family together.

Later this month, the cousins will take a once-in-a-lifetime trip to Japan together to meet the official teams competing for a $30 million dollar Google Lunar XPRIZE, a global competition to land a privately funded robot on the moon.

“Team Moonshot showed ingenuity and innovation in their robotic building and programming, and were creative and imaginative in the way they interpreted their moon ‘tale,’” said Chanda Gonzales, senior director, Google Lunar XPRIZE. “Dario and Sasha were incredibly engaging, and their mission will provide inspiration for kids all over the world.”

In addition to developing their lunar rover, the cousins contributed to science, technology, engineering and mathematics (STEM) education by sharing their innovation with underprivileged children through Associazione Quartieri Spagnoli Onlus – a nonprofit organization in Italy.
The kids’ competition attracted 235 teams from 29 countries, who entered phase one by submitting a written or video entry about what inspires them about the moon.

Teams are comprised of 2-4 members (ages 8-17) and one team captain at least 18 years old. A panel of judges selected 30 teams to qualify for phase two, each of which was provided one of three platform systems (LEGO MINDSTORMS EV3, VEX IQ, MECCANO Meccanoid G15 KS) to build and program a unique simulated robotic mission based on the moon tale they submitted in phase one. In addition, they were asked to contribute to STEM education by sharing their innovation with children and adults in their community.

Along with Moonshot, other grand prize winners are: Mecaliks of Cuautitlan Izcalli, Mexico; Team GalacTECHs of Tustin, Calif.; and Linked Lunas of Fort Lauderdale, Fla.

Since 2010, MOONBOTS has challenged thousands of young people from around the world. In addition to XPRIZE and Google, competition partners include FIRST® LEGO® League, Cogmation Robotics, VEX Robotics Inc., Spin-Master Ltd., the Robotics Education and Competition Foundation (RECF), GeekDad, GeekMom, Robomatter Incorporated and Dexter Industries. More information, including the full list of finalists, can be found at moonbots.org.

About the Google Lunar XPRIZE
The $30M Google Lunar XPRIZE is an unprecedented competition to challenge and inspire engineers and entrepreneurs from around the world to develop low-cost methods of robotic space exploration. To win the Google Lunar XPRIZE, a privately funded team must successfully place a robot on the moon’s surface that explores at least 500 meters and transmits high-definition video and images back to Earth. For more information, visit lunar.xprize.org/.

About XPRIZE
Founded in 1995, XPRIZE is the leading organization solving the world’s Grand Challenges by creating and managing large-scale, high-profile, incentivized prizes in five areas: Learning; Exploration; Energy & Environment; Global Development; and Life Sciences. Active prizes include the $30M Google Lunar XPRIZE, the $15M Global Learning XPRIZE, $10M Qualcomm Tricorder XPRIZE, and the $7M Adult Literacy XPRIZE. For more information, visit xprize.org.

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Media Contact:
Eric Desatnik
eric@xprize.org
310-741-4892

Via EPR Network
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Glogster EDU is a part of App packs for Google Chromebooks for Education

GlogsterEDU has been announced as one of the applications found on the Google Chromebook’s Education App Pack: a set of apps recommended by the schools, teachers and users for a richer educational experience, at ITSE 2012!

At ITSE, new features have been introduced to make Chromebook easier to manage in all aspects (including finding, managing, installing and using apps in your school).

So what features are included?

Grade-level application packs which are groups of Chrome Web Store apps which are organized by grade level and are connected to Google’s suite of Apps for Education. These packs can be installed from the Chromebook management console. Many are free and for those that aren’t, discounts are often offered for bulk purchases.

Organization-specific web app collections in the Chrome Web Store allow administrators the ability to propose apps to teachers as well as students and other staff members. The collection is can be seen only by the school, and admins are able to pull together apps from the Chrome Web Store, application packs and web apps bought elsewhere or private apps developed by the school. (This feature is also available to Chromebook for Business customers from the control panel.)

Here are some + about Glogster EDU.
+ Proven Creative Technology : Used by more than 500 000 teachers.
+ Easy District Management : Manage multiple schools via one Dashboard.
+ Affordable 50% discount: $1 USD per seat/year (if you get at least 1001).
+ Trusted : Reviewed, Recommended, Ranked.
+ Approved : Meets national educational technology standards.

Do you want to adopt Creative Learning to your District or School? Contact us for a huge discount offer.

Via EPR Network
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